sig
val abs : int -> int
val absf : float -> float
val ceil : float -> int
val floor : float -> int
val constrain : int -> int -> int -> int
val constrainf : float -> float -> float -> float
val dist : int -> int -> int -> int -> float
val distf : float -> float -> float -> float -> float
val mag : int -> int -> float
val magf : float -> float -> float
val lerp : int -> int -> float -> int
val lerpf : float -> float -> float -> float
val log : float -> float -> float
val map : int -> int -> int -> int -> int -> int
val mapf : float -> float -> float -> float -> float -> float
val max : int -> int -> int
val maxf : float -> float -> float
val min : int -> int -> int
val minf : float -> float -> float
val norm : int -> int -> int -> float
val normf : float -> float -> float -> float
val round : float -> int
val sqrt : float -> float
val acos : float -> float
val asin : float -> float
val atan : float -> float
val atan2 : float -> float -> float
val cos : float -> float
val sin : float -> float
val tan : float -> float
val degrees : float -> float
val radians : float -> float
val angle_avg : float -> float -> float
val angle_sum : float -> float -> float
val angle_diff : float -> float -> float
val pi : float
val half_pi : float
val two_pi : float
val e : float
val random_int : ?lower_bound:int -> int -> int
val random_float : ?lower_bound:float -> float -> float
val random_bool : unit -> bool
end