sig
val ( ~. ) : int -> float
module Math :
sig
val abs : int -> int
val absf : float -> float
val ceil : float -> int
val floor : float -> int
val constrain : int -> int -> int -> int
val constrainf : float -> float -> float -> float
val dist : int -> int -> int -> int -> float
val distf : float -> float -> float -> float -> float
val mag : int -> int -> float
val magf : float -> float -> float
val lerp : int -> int -> float -> int
val lerpf : float -> float -> float -> float
val log : float -> float -> float
val map : int -> int -> int -> int -> int -> int
val mapf : float -> float -> float -> float -> float -> float
val max : int -> int -> int
val maxf : float -> float -> float
val min : int -> int -> int
val minf : float -> float -> float
val norm : int -> int -> int -> float
val normf : float -> float -> float -> float
val round : float -> int
val sqrt : float -> float
val acos : float -> float
val asin : float -> float
val atan : float -> float
val atan2 : float -> float -> float
val cos : float -> float
val sin : float -> float
val tan : float -> float
val degrees : float -> float
val radians : float -> float
val angle_avg : float -> float -> float
val angle_sum : float -> float -> float
val angle_diff : float -> float -> float
val pi : float
val half_pi : float
val two_pi : float
val e : float
val random_int : ?lower_bound:int -> int -> int
val random_float : ?lower_bound:float -> float -> float
val random_bool : unit -> bool
end
module Vector :
sig
type t = float * float
val to_string : Math.Vector.t -> string
val ( ~< ) : Math.Vector.t -> float
val ( ~> ) : Math.Vector.t -> float
val create : float -> float -> Math.Vector.t
val of_tuple : float * float -> Math.Vector.t
val of_angle : float -> Math.Vector.t
val mag : Math.Vector.t -> float
val mag_sq : Math.Vector.t -> float
val add : Math.Vector.t -> Math.Vector.t -> Math.Vector.t
val sub : Math.Vector.t -> Math.Vector.t -> Math.Vector.t
val mult : Math.Vector.t -> float -> Math.Vector.t
val div : Math.Vector.t -> float -> Math.Vector.t
val dist : Math.Vector.t -> Math.Vector.t -> float
val dot : Math.Vector.t -> Math.Vector.t -> float
val norm : Math.Vector.t -> Math.Vector.t
val with_mag : Math.Vector.t -> float -> Math.Vector.t
val limit : Math.Vector.t -> float -> Math.Vector.t
val heading : Math.Vector.t -> float
val rotate : Math.Vector.t -> float -> Math.Vector.t
val lerp : Math.Vector.t -> Math.Vector.t -> float -> Math.Vector.t
val angle_between : Math.Vector.t -> Math.Vector.t -> float
val project : Math.Vector.t -> Math.Vector.t -> Math.Vector.t
val ( ++ ) : Math.Vector.t -> Math.Vector.t -> Math.Vector.t
val ( -- ) : Math.Vector.t -> Math.Vector.t -> Math.Vector.t
val ( *** ) : Math.Vector.t -> float -> Math.Vector.t
val ( // ) : Math.Vector.t -> float -> Math.Vector.t
val ( **. ) : Math.Vector.t -> Math.Vector.t -> float
val ( ~|| ) : Math.Vector.t -> float
end
type vector = Math.Vector.t
end